Live Example
Glassmorphism rendered as a live HTML page
2020
classic

Glassmorphism

Layers of reality.

Founded by Apple (macOS Big Sur visual language) · macOS Big Sur, 2020
Philosophy
Interface elements exist in layers. Each layer can have its own opacity, blur, and tint. Depth returns to flat design through transparency.
The Story
Apple introduced macOS Big Sur in June 2020 with a visual language that felt like looking through frosted glass at a mountain range. Translucent panels, blurred backgrounds, color-tinted surfaces. The effect was not new — designers had been experimenting with backdrop-filter for years — but Apple's implementation made it a mainstream design system decision. Glassmorphism requires backdrop-filter: blur() to work properly, which means it performs poorly on older hardware and can be unreadable if the content beneath is complex. The contexts where it works best: music apps (where the album art provides the visual interest behind the blur), dashboard headers, floating panels, and anywhere you want to communicate "there is more information beneath this layer" without breaking visual continuity.
Design Parameters
Color Palette
Background
rgba(255,255,255,0.15)
Text
#FFFFFF
Accent
#0A84FF
Alt
rgba(255,255,255,0.25)
Typography
-apple-system, SF Pro Display, Inter, sans-serif
Mood
Atmospheric, dimensional, premium
Best For
Dashboards
Music players
Glass panels
Floating navigation
Notable Examples
macOS Big Sur
Windows 11
Spotify desktop
Glassmorphism UI kits